good but hard. it genuinely could be a skill issue, but post night 4 felt impossible without cheesing and there werent many viable options. the money is very precisely given but there arent many choices of how to spend it
The arrow towers felt pointless. they were too frail, unsellable/unhealable, meaning that no matter what theyd only last a day. the walls were helpful, but unaffordable considering tight budget and needing more damage. the diamond towers felt like the best option but they barely did enough damage
having upgrades is cool, but when selling the towers is such a core mechanic, you cant afford to lose like a hundred money every time you have to sell. not sure that was intended but base towers were 100% return but upgrades were like 50%. also accidentally upgrading was really easy since its just a normal click, and it killed runs
the only semi-viable strat i could come up with was to min max diamonds readying the wall to place if an enemy got close. but its kind of tedious and idk if thats what you intended for the gameplay lol
minor note, its hard to see which tower health bars are assigned to when the towers are crowded, since they rotate with the tower, and hard to read because of the similar color. which felt important given the importance of healing towers by selling
anyways the level design in this was really well tuned. i wouldnt have talked so much about it if it wasnt interesting. i appreciate the strategizing, but its just hard to tell with these kinds of games if you're not strategizing correctly, or if the game is just "too hard"
anyways, thanks for entering! this was an interesting game! sorry for the long review lol