I love the look of it, though it's a bit weird that the player and cursor have separate light sources rather than a light shining from the player towards the cursor. Is it intentional that there's actually two light sources or is that just the limitations of the lighting right now?
Viewing post in Star Surveyor devlog
i was considering that, and i still might try it out because it would probably look cool.
the lighting is only limited by my intelligence :P if i do too many calculations when i go thru all the pixels the game can lose a lot of frames very quickly. i dont think that should be a problem here, but we'll see.
update on the light thing: i did the 'check if pixel is between the scanner and the player and light it up if its close' thing and it looks...much worse than expected :P
what i had pictured in my head was basically a triangle facing the scanner with the tip centered on the player which would probably take a lot more time to figure out in my lighting system, so i think im done with this idea