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i was considering that, and i still might try it out because it would probably look cool.

the lighting is only limited by my intelligence :P if i do too many calculations when i go thru all the pixels the game can lose a lot of frames very quickly. i dont think that should be a problem here, but we'll see.

Ah, as a fellow programmer, I understand. Good luck!

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update on the light thing: i did the 'check if pixel is between the scanner and the player and light it up if its close' thing and it looks...much worse than expected :P



what i had pictured in my head was basically a triangle facing the scanner with the tip centered on the player which would probably take a lot more time to figure out in my lighting system, so i think im done with this idea

Oh wow, yeah that does look weird, haha. Oh well.