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(+1)

The game loop of throwing cats off of oneself with yarn ball projectiles and bowls of cat food is pretty fun, though the balancing between the player abilities could use some tweaking.

Also, the audio can be graining to me ears, sometimes.

Yes, I had a hard time balancing the game. Perhaps the cooldowns should’ve been longer. Sorry about your ears— a warning or setting to turn it off might have been useful.

Sorry that I wasn't specific before, but the cooldowns weren't short. It was just that the yarn ball didn't end up being a consistent deterrent for the cats compared to the cat bowl, yet the two abilities shared similar cooldown times.