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I'm not sure I understand what your problem is, so here are a few explanations which I hope will make things a little clearer.

It's an old-fashioned brick-breaker. You move the bear holding an umbrella. A white ball bounces off the bricks, the edges of the screen and the bear's umbrella. The ball moves by itself, but you can influence its direction depending on where you bounce it on the umbrella. The aim of the game is to break the bricks and prevent the ball from falling into the water below the bear. If the ball falls, the bear throws a new one (but you only have a maximum of five balls).

You can move the bear from left to right with the arrow keys, or with the keys A and D, or Q and D, or J and L. You can also move the bear by clicking the mouse on the screen, and the bear will move horizontally in the direction of the mouse.

Does this help?

Hello. So here's the thing, whenever I try the game on my browser, it's like the game plays itself, as if I'm watching a video. The mouse moves on it's own and so does the character, it's very strange. But I managed to get it to work on my phone. Very cool game!

I'm glad you were able to play it and that you enjoyed it :)

Is it possible to find out which browser you're using? Because I can't reproduce the problem you're talking about.

(+1)

I'll send a video when I'm free

(2 edits)


Here. Important to mention that the HUD keyboard doesnt show my arrow keys, but I am pressing them as well. I would also like to mention that when the in-game cursor moves, that's not me moving it. You can see that it's not me when I get out of full screen and move it outside the window while the in-game cursor is still in the same place. When the guy moves, that's not me either. I only press any keys after/before, so he just kinda moved on his own.

Okay, I think I understand what's going on. There is a lot of lag on many things in the game (including the cursor which is a custom cursor).

This is certainly caused by the numerous effects (particles, multiple interpolations on each brick and on each leaf, several CRT and Glitch filters, etc) which require a lot of CPU and graphics card resources.

If I were to make a more complete version of the game, I'd certainly add a menu to activate/deactivate these options, as well as a message warning of possible lag. In the meantime, you can always try unchecking the “Filter” box at the bottom left of the screen. I don't know if this will be enough, but it should certainly cost less resources.

Thanks for taking the time to make this video and for telling me about the problem :)

Problem is: my computer is good, this probably shouldn't be happening