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(+1)

I think that this concept has loads of potential! I love the idea of sailing your ship, and then being able to instantly change to walking on deck to shoot the cannons.

Constructive feedback:

  • I personally feel that the camera rotating with the ship, along with the water shader, results in a bit of motion sickness. I'd look to experiment with keeping the camera at a fixed rotation, or at least add quite a bit more smoothing & delay to the rotation.
  • Getting the ship in position to shoot and also getting to the cannons in time to trigger the shot is quite difficult. I can definitely see how it may be a skill issue on my part (maybe I need to practice allowing the boat to rotate while I'm walking to the cannons), but there's potential here to make the combat a bit more approachable.
  • Other than the cannons, it would be nice to have other reasons to change over to walking along the ship deck.
    • Idea: After being shot by an enemy cannon, the player could have to patch up a hole on deck in order to stop damage over time to the ship. This would force the player decide between maneuvering the ship, or taking action on deck.

Overall, I really enjoy the concept, and I can see this idea being taken further. I'm looking forward to seeing where the three of you take this in the future. Well done!

(+1)

Thank you so much for the feedback, we actually wanted to do all of those things, but due to the time constraints we had to go with literally the bare minimum 😅😅