Interesting game.
Somehow it was hard to understand how to progress at the very first quest. But maybe it’s because I didn’t pay enough attention. The map is really useful.
Windowed mode doesn't work well. Maybe it has the wrong size.
Two art styles are very different and transition caught me off guard somehow, but it makes sense.
Story feels like it’s told indirectly.
Thoughts about what it could be:
Looks like quest-giving ghosts are a representation of main character in different age and events reflect events in his life, but I may be wrong.
Endings are confusing… Well, the second one is confusing in combination with other two. But these endings made me think about why are they like that, so they're good at that.