Well done on the submission! I liked the theme implementation, and I think the art is really nice. I really enjoyed the general atmosphere.
It's definitely a good base for a solid gameplay loop.
Constructive feedback:
- I feel like it's worth taking a look at how difficult later rounds get. After a while, I felt like I could just stand still and not be worried about any enemy attacks - I would just insta-kill them. Some ideas would be increasing the number of enemies in later rounds, or introducing tougher enemies along with the easier ones.
- Other than enemies just being in my way, I didn't feel a huge need to go out of my way to kill enemies. Introducing an incentive for killing enemies (they drop gold, increase a timer length if you were to introduce one, etc.) would encourage players to engage.
- It took my a while to understand that touching water would reduce my health and teleport me back to the temple; I thought something was bugged for a while Adding in some animation after touching the water, and before teleporting back to the temple, would help with showing what's happening.
Great job! Looking forward to checking this out again if there are any updates in the future :)