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A jam submission

Tempest of the BronzeView game page

Ancient Greek Auto-Shooter
Submitted by SquidSnoozeStudio — 5 hours, 5 minutes before the deadline
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Tempest of the Bronze's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#7842.6093.300
Audio#8612.3723.000
Graphics#9322.4513.100
Overall#9732.2662.867
Fun#9992.1352.700
Game Design#10472.0552.600
Innovation#10511.9762.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must go out, explore the world, and upgrade your character during the calm, then seek shelter or engage in combat during the dangerous storm

Did you write all the code and made all the assets from scratch?
All code and art made my Squid Snooze Studio and his partner Liam. Music provided royalty free from Kevin Macleod, credits in game.

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Comments

Submitted

Nice take on the genre, love the Greek theme ;)

Submitted

Cool game! I like the art and random upgrades a lot, I wish there was a warning before the storm so I'd know when to head to safety and when I can explore freely

Submitted

very interesting game, loved to explore the island and gather power ups

Submitted(+1)

Fun little game! Like how you forced player to explore the island by placing upgrades. It makes player feel urge to explore and makes you feel powerful once you get them. Very nice progression. A little twist with the storm helps to keep player on toes. Also, I like that you can heal by killing enemies. Makes this more dynamic.

Very well done! Thank you!

Submitted(+1)

Well done on the submission! I liked the theme implementation, and I think the art is really nice. I really enjoyed the general atmosphere.

It's definitely a good base for a solid gameplay loop.

Constructive feedback:

  • I feel like it's worth taking a look at how difficult later rounds get. After a while, I felt like I could just stand still and not be worried about any enemy attacks - I would just insta-kill them.  Some ideas would be increasing the number of enemies in later rounds, or introducing tougher enemies along with the easier ones.
  • Other than enemies just being in my way, I didn't feel a huge need to go out of my way to kill enemies. Introducing an incentive for killing enemies (they drop gold, increase a timer length if you were to introduce one, etc.) would encourage players to engage.
  • It took my a while to understand that touching water would reduce my health and teleport me back to the temple; I thought something was bugged for a while Adding in some animation after touching the water, and before teleporting back to the temple, would help with showing what's happening.

Great job! Looking forward to checking this out again if there are any updates in the future :)

Submitted(+1)

Absolutely love the theme interpretation, I love the breaking statues to gather power, they just feel like a lightning rod you gotta get rid of to focus the thunders on yourself, great job!

Submitted(+1)

I loved the theme and artsyle. The game just needs more information for the player, as of health, time until the storm, what each upgrade does etc. Had a lot of fun playing!