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(+1)

I think they did all the mechanics in 2 days, and the rest of the week they just polished the game.

(+1)

I'll take that assumption as a compliment so thank you! :D

Actually here's about how it went, first three days were spent on.......... nothing.

My computer broke 2 days before the jam and I got a new one purchased Tuesday, where I spent the day setting up the computer.

Mathias however was capable of doing the 3D modeling without me needing a computer of course so he got done with his tasks way before me! And we got the idea over Discord within the first hour of the jam so he got to work fast!

Before the weekend we tried slipping work on the game in between school work, so was a bit hectic for sure! We were set on getting the whole thing done in the weekend.

Before the weekend, none of the mechanics were programmed, the house and news sequences were put together and there was movement, that was it! D:

So we worked HARD in the weekend, getting every task made, fixing pesky bugs along the way (one of them took two hours to fix), and I told Mathias, who was already done and had a birthday party that Sunday, that I was not sleeping until all tasks outside of playtesting were done, so we polished late, playtested late, and the ending sequence with the music and sound design made a few hours before the jam ended, so Mathias often asked me for quick status report since it was getting close and he could barely do anything since he had already finished his tasks, so it was intense! Worked on it for 30 hours with no breaks aside from breakfast! Which was overall pretty fun I'd admit :)

We submitted the game 30 minutes before the jam ended, so it was thankfully not down to the single-digit minutes!

Overall we are really proud of how it came out and the positive comments always lighten our mood! So thank you very much!