Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Peace in PiecesView game page

!WARNING! Contains psychological horror elements, proceed with caution!
Submitted by CharliePagel (@PagelCharlie) — 23 minutes, 55 seconds before the deadline
Rated by 8 people so far
Add to collection

Play game

Peace in Pieces's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How does your game fit the theme?
You do menial tasks until things get weird and scary...

Did you write all the code and made all the assets from scratch?
Yes, other than most of the skyboxes (from the asset store).

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Wow! Really wel made. I realy enjoid the humor, doing the calm chores and avoiding my taxes. I even got a bit scared at the end. Great job.

Submitted(+1)

Wow! Really great game :D

Developer

Thank you! :D

Submitted(+1)

Great game! The news on TV was hilarious, and I loved the humor with the optional taxes mission. Fantastic graphics and editing, well done!

Developer

Thank you very much! Credit to Mathias for the optional taxes idea xD

Submitted(+1)

I like the games vibe and simple tasks as things get more weird/scary, well executed and good implementation of the theme I'd say. Graphics and audio were solid as well!

Developer

Thanks a lot! We're glad!

Submitted(+1)

it was really good and fun the news in the TV were awesome (the guy was you right) and it was really funny that on the doing taxes mission you said its optional. i actually really enjoyed it ang the graphics and the edits of the videos were great. you deserve more than 3 rates.

i would be happy if you would play (and rate) my game too. here it si

my game: who took my son? where am i?

here is a screen shot so you will know how good is my game :)

link:

https://unity-noob.itch.io/who-took-my-son-wait-where-am-i

Developer(+1)

Thank you! Yup! That was me!

You've been rated :D

Submitted(+1)

Geez, guys, I think you win, this is the best game I've played at this jam.

Developer(+1)

Thank you so much! :D

Submitted(+1)

Short and sweet, definitely not what I was expecting. My speakers were a bit loud for part of that but overall not bad.

Developer

Thanks a lot!

Submitted(+1)

The game is polished and runs smoothly, I liked the twist in the game and the television news channel!

Submitted(+1)

I think they did all the mechanics in 2 days, and the rest of the week they just polished the game.

Developer(+1)

I'll take that assumption as a compliment so thank you! :D

Actually here's about how it went, first three days were spent on.......... nothing.

My computer broke 2 days before the jam and I got a new one purchased Tuesday, where I spent the day setting up the computer.

Mathias however was capable of doing the 3D modeling without me needing a computer of course so he got done with his tasks way before me! And we got the idea over Discord within the first hour of the jam so he got to work fast!

Before the weekend we tried slipping work on the game in between school work, so was a bit hectic for sure! We were set on getting the whole thing done in the weekend.

Before the weekend, none of the mechanics were programmed, the house and news sequences were put together and there was movement, that was it! D:

So we worked HARD in the weekend, getting every task made, fixing pesky bugs along the way (one of them took two hours to fix), and I told Mathias, who was already done and had a birthday party that Sunday, that I was not sleeping until all tasks outside of playtesting were done, so we polished late, playtested late, and the ending sequence with the music and sound design made a few hours before the jam ended, so Mathias often asked me for quick status report since it was getting close and he could barely do anything since he had already finished his tasks, so it was intense! Worked on it for 30 hours with no breaks aside from breakfast! Which was overall pretty fun I'd admit :)

We submitted the game 30 minutes before the jam ended, so it was thankfully not down to the single-digit minutes!

Overall we are really proud of how it came out and the positive comments always lighten our mood! So thank you very much!

Developer(+1)

Thank you very much! Was indeed really fun to film the news!