Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I'm only 25 kills in but I have a few notes/suggestions:  

  • I like the music choice and sound design, it's oddly soothing   
  • The game having to be in-focus in order to progress is always a bit annoying when it's an idle game  
  • Hovering to show loot stats only works when they are in the loot bag, but you can't see the stats for equipment that is equiped  
  • I put items (1-3) in a specific order because I thought that was the order they would be used, but instead they just use the strongest item (health potion) first, even if I place it last  

 So far I'm really liking the game. When I play video games I am absolutely a loot goblin so inventory management is just a part of life for me. I'm enjoying having to strategize what to keep versus sell versus delete.  

It also looks like there might even be a story based on the text that pops up underneath the fight screen? I'm interested to see how the game progresses

(+1)

At this stage for health potions the hero uses them at 20% health and will use the biggest bottle, as it takes 2 slots over 1 slot, so you save space having them equipt, but they do sell for more (next version bags will be buyable only which will give coins a use)
I am looking at improving the way stats are shown, that was a last day implemented to game.
I'm glad you enjoyed playing :)