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Scotty (ZeelNightwolf)

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A member registered May 30, 2016 · View creator page →

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This was great fun to play, I got many of the endings and loved the achievements.

Really easy controls and gameplay was similar to something Ive played in the past so I was able to get high up without getting cut. Nice job.

I played it a few times to try and understand the effects of the card, would have been good to have icons that show what the cards effects was going to be like economy up or down.
The visuals where clean and it was a good job.

Love the art and sounds. 
I found there was a delay between being able to type the letter the second time and when it began to move. Like I was attempting to double tap a key but it wasn't registering. Well done.

I enjoyed playing this game. The visuals are pleasing, and the sound choices are great. I did find the text hard to read.

Yes, unfortunately, we thought 4 letters made it easier than the 5 letters, but also you don't have to write words like a password could be: ABCD.

Thank you, yeah I ran out of time for the sound effects but we will definitely add them in later on.

There are 80 words that we have in there at the moment, and we have done some research post-game. We thought we made it easier by having four letters turns out we mad it harder.

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Just did some research and turns out the 4-letter wordle median guess is 4.59 and the 5-letter wordle is 3.46, here we thought 4 letters were easier than 5.  So we will make that adjustment. I think the game says you only get 4 but gives you 5 trys (it was a bug) but I think we will boost it to 6 after the Jam.

The plan is to make more levels, and have loot be more random but for a prototype we were happy with where it ended up. 
The idea is to stick to the plan nothing will go wrong but if you start going into other rooms then you will find more obstacles, maybe the owner is home, or they had a dog. But these are just thoughts of the future possibilities. 

I know what its like to run out of time for submissions, but don't let that spot you from building the radar. We only managed to get one level for our game, and I'm going to work on more levels now so once the jam is done I can update it.

I liked the drawing mechanic, it was fun trying to get them drawn before they got to me. 

Nice job

I enjoyed playing this, the music was lovely and fitting. The are was beautiful

I had to do play it 3 times because put me in a room with a button and I just spammed it. Spammed it so hard that the flip was like an earth quake that left me right way up. Second time I noticed the screen and left without killing, then I left with killing. Nice job.

I could see the images fading and it was a neat concept. I found the controls of the dash a bit hard to focus and concentrate as it zoomed in and out. Nice job, the music was fitting.

Omg That had be stuck on 17 for so long until I figured out how to get the key. Nicely done.

There are about 80 words in the it could be and it picks it at random.
It's like the Wordle Game (Red is a Letter not in the word, Blue Letter is in the Word but wrong location, and Green is a letter in the right spot).
The wire cutting there is a way to know which wire to cut. It involves another object on the level.

Nice power washing, I am a big sucker for those types of games. I couldn't work out if there was an end time it looked like it went down, and then started going up. the points wouldn't always go up when you cleared a tag. I got to the one on the roof, nice hiding it up there, was tricky to navigate the stairs as I clipped through the railing a few too many times. 


Also, I am interested in finding out more about how you did the power washing effect, it felt very smooth. I have been interested in trying out doing and effect like that but haven't as of yet. 

I was trying to work out the difference in the 2 shots. Left only kills one, and the right could kill many?

Also, I wasn't sure if I got them all until I did, but was going around in circles for a while till I found it. Not sure if there is a way you could show your progress.

I liked the game. I found that you could get spotted and then put the barrier between you and them and they would stop chasing, which is either a feature or a bug :P 

Also, I enjoyed seeing another Crime Game, we did one where you rob a house.

Yeah if you leave it running for a while you will take damage but not sure how long that would be

But WOW 350 is the highest I have heard someone get too. Thank you so much for playing.

Hahaha yeah the trash bin icon was really bad, I did it in the last 3hrs, and yes that will be fixed next update.

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Yeah, in the next update we are making bags purchasable and it will just increase the size. This was probably the bug I hated the most. You have to know which small bag suits you so you don't lose the bag. I do have it written in the Description of the game on the page.

A few people have suggested this, we are considering it, but we will see how the game feels once we balance the items.

Balancing the game needs work, but we are also adding this to the list of what we might do.

There is a chance you had enough armor to block the attack, the enemies get harder and eventually you wont beable to block the attack. The potions auto use at 20% HP.
Thank you for playing

Hey, Its  not for everyone, I had a go at your game and its not my style but its still great to see how many types of games get made from the one theme

We need to balance it but you do eventually become not invisible as the enemies gradually get harder, I have yet to see anyone have end-tier gear, though I think this is because people only play for the 10-20minutes.

We were going to do drag and drop and we might change to this, the reason we didn't was because some items don't fill the same place. 

Thank you for playing

Enjoyed playing this.

I enjoyed playing this and trying to work out the best way to put the pieces. Well  done

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Thank you for playing, Love the (almost) pantsless run haha. There is a percentage chance for drops, you got the bad luck on this one.

This was fun to play, love how the tiles break over time adding more stress to the storms danger.

It was a bit difficult to stay alive but  insanely fun to try.

Some bags eventually drop, in the future, we wish to have the bags purchased at the shop rather than dropped. We want some items to need bigger bags before you can get them but we are looking at having the larger items only drop on the bosses though.

Thank you for the feedback, I have been keeping notes and lots of what you wrote are on the list to do.  :)

If like inventory management games, give this a go: https://zeelnightwolf.itch.io/re-a-ranger

If like inventory management games, give this a go: https://zeelnightwolf.itch.io/re-a-ranger

If like inventory management games, give this a go: https://zeelnightwolf.itch.io/re-a-ranger

If like inventory management games, give this a go: https://zeelnightwolf.itch.io/re-a-ranger

If like inventory management games, give this a go: https://zeelnightwolf.itch.io/re-a-ranger

If like inventory management games, give this a go: https://zeelnightwolf.itch.io/re-a-ranger