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(4 edits) (+1)

Heya! Really loved the contrast in the colour palette and the way your screenshots and thumbnail accentuate that, very nice presentation! Here's my feedback from playing your game:

Game Design:

  • In level 1, it wasn't clear that I was supposed to move left first - I think the juxtaposition of the starting area made it the most intuitive for the player to move right (empty inviting space on right, and most platformers traditionally operate left to right), so for the solution to the level to be on the left made it a little confusing to start and admittedly I had to read the webpage instructions to figure it out as I thought there had to be some keyboard shortcut I missed initially
  • I wish when time ran out on the purple level, it doesn't send me back to the nature level. I would just want to restart the purple level without having to grind through the nature level again as I had already cleared it and figured the puzzle out. Having to do the puzzle repeatedly turns it more into a chore.
  • The character is a cube, and it seems the ground check to perform jumps is at the cube's center. During the timed challenge, there were times when the cube is clearly on the ground, and I'm on the edge of a platform ready to make the jump, but I can't jump because the code thinks I'm not on the ground, due to me being on the edge. This led to a lot of falls and frustration because I should clearly be able to jump, but the game does not let me jump. This happens extremely often because it is intuitive to want to rush to the edge of a platform before jumping, to maximize your jump distance to land on a faraway platform. However it's not intuitive if the cube can't jump from the edge. I tried the timed level multiple times but I had to walk away because I couldn't make the final jump, which is a bit of a shame.

Technical feedback:

  • When you hug the wall, you can't seem to jump to the normal maximum height. I believe this is due to friction or sliding from contact with the wall. For example, if I hold right while I'm against the wall and then double jump, I can't leap to the next floor. However that's how most players would control their character - holding down the movement key, and then using another key to jump. So having to release the directional key and make the jumps separately, and then go back to using the directional key to make sure I land, is a bit awkward. I think for a platformer it is important that the character control feels sleek and intuitive, as otherwise it can lead to frustration or confusion for the player, especially when the jump height is inconsistent.

Graphical feedback:

  • Nice polishing touches like subtle leaves dropping in the nature levels. Adds a lot to the feel and immersion you were going for with the calm levels.

What I loved:

As mentioned, I really loved the aesthetics and colour palette chosen. The use of purple is gorgeous and contrasts the yellows and greens of the nature levels. The character being a white glowing cube also makes it stand out regardless of the level. Loved the intro animation as well and the music that adds so much "feel" to the game!

Edit: Also using the mouse to move the cubes is pretty nice, and the physics interactions is also cool. While I didn't make it far, I think that's an idea that I would've loved to see explored more of in later levels!

Thanks for this detailed feedback! I honestly didn’t think too much about the difficulty while developing the game, but after submission, I received plenty of complaints about how the jumping and repeating the calm world became frustrating for players. So, I’m really considering adding checkpoints and increasing the jump force a bit. However, I’m not sure if the mods will allow me to do that since I’ve already updated the game once (for a patch fix). What do you think? This is my first Brackeys Game Jam, so I’m not too familiar with the rules. If it's allowed, I’d definitely make those changes.

By the way, thanks for the technical feedback—it was really informative and will definitely help me polish the game. I’m also planning to expand the game, add more levels, and eventually release it on mobile devices.

Thanks again for your valuable time. I hope your game makes it to the top 5—it was absolutely crazy Sh*t!

Hey! Sorry this is actually my first time participating in this Brackey's jam as well so I can't really comment on what can or can't be allowed as I'm also unsure. 

I too, want to update my game's description and also put out a new build to change two lines of code that adjusts the game's difficulty, but I notice that doing that will update the game page and am unsure if that constitutes as making a change. I think you can ask the mods to be absolutely sure if it's allowed (and if you do that, I'd also like to know too haha).

I see you've played Stormbridge, thanks for trying it out and please feel free to let me know your thoughts or critiques on it if you have any, as I am also trying to learn and improve on it! :)

(+1)

I spoke with the mod named "Just Old Now," and they said you're fully allowed to update the itch.io page whenever you want. However, if you want to make changes to the game files, you need to get permission from one of the admins or mods first.

I also asked about what changes are allowed. There was a glitch in the first level related to the portal and instructions, and he mentioned that if a bug or problem is breaking the game experience—like in my case, where players don't have instructions on where to go and what to do—you can make those changes. Small tweaks to your existing code are also allowed, as long as you’re not creating something entirely new.

For your case, since you only want to change a couple of lines of code, you might get permission for that. Just ask in the help section of their Discord server: Discord Help Section.

Best of luck with your stream game also!

thanks so much for the info! This is good to know! I saw that bit about how you can make a change if it's game breaking, but I wasn't sure what constitutes as "game breaking" as technically the game does function without the changes, but the changes are also minor enough that I'm not creating something new 😅