Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I agree with the others in that I found it difficult to figure out why I was dying, how far I could push the boundaries. 

The mechanic for push/pull and how you implemented the limitation is great though, really good job.

(+1)

Thank you for the comment! I’ll definitely have to think of ways to make player death more predictable!