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I really liked the vibe here! (Though I tried as hard as I could to not think about why I was tracking down babies in a spooky abandoned town...)

The art style was very cool and I had a good time exploring the level. I kept falling through the map and getting trapped under it at certain points though, without being able to glitch my way back out. 

My cursor wasn't getting grabbed after I got out of the main menu, so controls ended up being tough during some points - that might have been my computer though? 

I'd be interested in knowing what assets you used for this, the menu experience was very smooth! 

I'll give it another go after work today - cool stuff!

(+1)

Thank you!  I used the Synty Swamp asset and the Astro Fish Low poly Village asset in Unity.  The programming was with Game Creator 2 and an add on for it called Rapid Template-RPG.  The Rapid Template has a framework for that cool inventory and menu system.  I am still playing with it to explore the features.