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(+1)

Really like the art, the round ghost reminds me of misdreavus. The concept of alternating between attack and defense is interesting. I think it could be a bit more engaging if the defense part wasn't "passive", as in, making you summon robots that fight for you. For example you could allow the player to move objects around that repel the ghosts.

Thanks for the feedback. Love the idea of moving objects to repel the ghosts, maybe adding walls for improving defenses or turrets with lasers, making it more like a tower defense game