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e.savvy

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A member registered Aug 08, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the comment. Glad you like  it.

I really loved the pixel art and the sounds in the game. The first couple of times, I got stuck with the platform generation when shooting at a target. I'd suggest adding a timer that detects if the spacebar is held down for a few milliseconds, so it doesn't get confused with jumping

It took me a bit to figure out how the character moves when you click, but once I got it, the flow and feel of the game were awesome. It would be cool if the cursor changed to an icon pointing left or right depending on which way the character will go, along with other indicators like highlighting what's an enemy or making the type of floor that makes you lose more obvious. I really liked how the game quickly gets you back in when you lose so you can keep playing

Thanks for the feedback. Love the idea of moving objects to repel the ghosts, maybe adding walls for improving defenses or turrets with lasers, making it more like a tower defense game

Thanks a lot. Glad you had fun with it

Thanks for the feedback. Didn't know about that space bar feature in my own game XD Time was super tight, so I could not  add more animations or polish the upgrade bar. Glad you enjoyed it

Thanks for the feedback! Yeah, I didn't have time to add a tutorial, and I totally see what you mean. Watching players try it out, I realize the game could use a bit more to make the mechanics clearer.

So happy you had a good time

Really glad you had fun with it

Oh damn you caught me. When I was playtesting it I realized after Wave 5 it got super hard but I couldn't balance the difficulty in the last hours so I just increased the enemy resistance and speed XD

I'm glad you enjoyed it :D


I really liked the feel of the game, and the minimalist style suits it well. I think the enemies have a bit too much health; on my first run, I ended up with a blob of enemies chasing me around XD

Loved the art style and the cill music.

I was impressed by how much was packed into it, especially with a menu, tutorial, and multiple levels.

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I really liked the concept and the art, it has a lot of personality. My only complaint is that it's a bit too easy—it's very simple to hit the enemies without really trying to aim at them

I liked how you implemented the limitation in the game. The art is really nice. It just needed more feedback for the player, like when taking damage, pressing the button or eating insects—maybe some shaders, sounds, stuff like that

Revived a childhood trauma, 10/10. Fun game

Hey, thanks for the comment. You are right,I think there's an issue with the final part in the web version; I'll try to fix it in future updates, still need to polish a few things here and there.

I like the aesthetic of this one. It could use more feedback, like letting you know if an enemy is taking damage or if the player is getting hit—maybe some sounds, shaders, or screen shakes. But overall, it's a good game! I really like the slow down time mechanic.

It feels a bit tricky, and I'm not sure if I'm missing some controls, but I get that you need to run to fill up a bar to pass through walls. The issue is when you're trapped and can't run to activate the ability to get through the wall. Overall, it's an interesting concept, like a maze-puzzle game where you have to think fast. It would be great to skip the intro after it's played once, so the player can retry the level as quickly as possible

Great game! I usually don't like platformers, but the theme and feel of this one is really good. You should definitely consider making a full commercial version

I like the feel of destroying enemies in this one, plus the art is cool. The game does get a bit repetitive after a while, though—maybe adding another dynamic could spice things up

Cool, chill game, really makes you think about your choices right from the start. Took me a bit to figure out why I was dying at first, though—the damage blocks look pretty similar to the floor

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The art in the game is awesome! I wish the character had a double jump, though—it would save me from so many deaths. It's a bit tricky to tell what's the 'floor' with all the building signs and stuff, but overall, the backspace double function mechanic is interesting