Thanks for the comment. Glad you like it.
It took me a bit to figure out how the character moves when you click, but once I got it, the flow and feel of the game were awesome. It would be cool if the cursor changed to an icon pointing left or right depending on which way the character will go, along with other indicators like highlighting what's an enemy or making the type of floor that makes you lose more obvious. I really liked how the game quickly gets you back in when you lose so you can keep playing
It feels a bit tricky, and I'm not sure if I'm missing some controls, but I get that you need to run to fill up a bar to pass through walls. The issue is when you're trapped and can't run to activate the ability to get through the wall. Overall, it's an interesting concept, like a maze-puzzle game where you have to think fast. It would be great to skip the intro after it's played once, so the player can retry the level as quickly as possible