Had so much fun playing this! Took me awhile to work out how to defeat the 2nd type of enemies but eventually got it. Great UI and the look of everything is well put together.
Play game
Digital Counterattack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #14 | 3.294 | 3.294 |
Presentation | #15 | 3.588 | 3.588 |
Overall | #15 | 3.456 | 3.456 |
Concept | #18 | 3.471 | 3.471 |
Use of the Limitation | #19 | 3.471 | 3.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Anxilooper
Software used
Godot 4 and Sonic Pi
Use of the limitation
The game uses a button with two functions: Click: Generates a good virus that attacks enemies. Hold: Boosts the network's defenses over time.
Cookies eaten
2 wafers
Comments
The vibes were very good in this game! I liked the art style and kept playing until I won!
Really like the art, the round ghost reminds me of misdreavus. The concept of alternating between attack and defense is interesting. I think it could be a bit more engaging if the defense part wasn't "passive", as in, making you summon robots that fight for you. For example you could allow the player to move objects around that repel the ghosts.
Great game! Had a lot of fun. Interesting way to balance mashing the button and holding it, not bad!
Cool game! Excellent use of the theme, the aesthetics were on point. Would love a few frames of animation on the little robot attacks but time is the enemy of all jam entries haha. I don't know if you know but space bar is enabled for spawning helpers, as is the mouse button. I think it takes a little away from the cool idea of having to go to the button with your mouse to click it. Also I think it would be better to have the upgrade bar fill slowly as it's powered up rather than in chunks. The sound effect stopping makes it a bit unclear what exactly causes it to go up.
I think there's definitely a full mobile game here where you choose upgrades and there's more variety in enemies etc. Great work!
Pretty fun game! It did take me a while to understand that I had to mashclick the mouse to create robots! once I understood that part, it felt really nice! difficulty progression feels natural! I would add a third button function (;D) to heal yourself
I accidentaly just started playing it for too long XD. It would be a good mobile game to play in train or bus
This would make for a pretty good mobile game. The upgrades felt good and there was some interesting tension between the ghosts which demand your attention and the need to hold for upgrades. I really think it could deliver the same experience in less time (i.e. be shorter), because I think after level 7 or 8 I felt like there wasn't much difference and the waves didn't get much harder either (clicking acts as AoE against the ghost waves so I think it would have been more challenging if they were spread out and numerous).
But overall pretty good, the limitation was done well and the art/sfx/vibe was good too.
I like this game! It's like a tower defense clicker. The idea is great! Cute graphics and good sound. Got hooked for 15 minutes :)
The muisc and the style of the game is so good! First time I played I couldnt work out i was meant to be clicking th shield but after working that out it was a blast ๐
Got to level 11 but just so you know the game said "You Win" but with a minute still on the clock"
Overall a very charming game ๐
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