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A jam submission

Digital CounterattackView game page

You play as a hacker defending your cyber network from waves of virus trying to destroy it
Submitted by e.savvy โ€” 1 hour, 40 minutes before the deadline
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Digital Counterattack's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#143.2943.294
Presentation#153.5883.588
Overall#153.4563.456
Concept#183.4713.471
Use of the Limitation#193.4713.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Anxilooper

Software used
Godot 4 and Sonic Pi

Use of the limitation
The game uses a button with two functions: Click: Generates a good virus that attacks enemies. Hold: Boosts the network's defenses over time.

Cookies eaten
2 wafers

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Comments

Submitted

Had so much fun playing this! Took me awhile to work out how to defeat the 2nd type of enemies but eventually got it. Great UI and the look of everything is well put together.

Submitted

The vibes were very good in this game! I liked the art style and kept playing until I won!

Submitted(+1)

Its a cool game and i like how the button works with two functions. You can expand the game very good!

Developer

Thanks for the comment. Glad you like  it.

Submitted(+1)

Really like the art, the round ghost reminds me of misdreavus. The concept of alternating between attack and defense is interesting. I think it could be a bit more engaging if the defense part wasn't "passive", as in, making you summon robots that fight for you. For example you could allow the player to move objects around that repel the ghosts.

Developer

Thanks for the feedback. Love the idea of moving objects to repel the ghosts, maybe adding walls for improving defenses or turrets with lasers, making it more like a tower defense game

Submitted(+1)

Great game! Had a lot of fun. Interesting way to balance mashing the button and holding it, not bad!

Developer

Thanks a lot. Glad you had fun with it

Submitted(+1)

Cool game! Excellent use of the theme, the aesthetics were on point. Would love a few frames of animation on the little robot attacks but time is the enemy of all jam entries haha. I don't know if you know but space bar is enabled for spawning helpers, as is the mouse button. I think it takes a little away from the cool idea of having to go to the button with your mouse to click it. Also I think it would be better to have the upgrade bar fill slowly as it's powered up rather than in chunks. The sound effect stopping makes it a bit unclear what exactly causes it to go up.

I think there's definitely a full mobile game here where you choose upgrades and there's more variety in enemies etc. Great work!

Developer(+1)

Thanks for the feedback. Didn't know about that space bar feature in my own game XD Time was super tight, so I could not  add more animations or polish the upgrade bar. Glad you enjoyed it

Submitted(+1)

Pretty fun game! It did take me a while to understand that I had to mashclick the mouse to create robots! once I understood that part, it felt really nice! difficulty progression feels natural! I would add a third button function (;D) to heal yourself

Developer

Thanks for the feedback! Yeah, I didn't have time to add a tutorial, and I totally see what you mean. Watching players try it out, I realize the game could use a bit more to make the mechanics clearer.

Submitted(+1)

I accidentaly just started playing it for too long XD. It would be a good mobile game to play in train or bus

Developer

So happy you had a good time

Submitted(+1)

This would make for a pretty good mobile game. The upgrades felt good and there was some interesting tension between the ghosts which demand your attention and the need to hold for upgrades. I really think it could deliver the same experience in less time (i.e. be shorter), because I think after level 7 or 8 I felt like there wasn't much difference and the waves didn't get much harder either (clicking acts as AoE against the ghost waves so I think it would have been more challenging if they were spread out and numerous). 

But overall pretty good, the limitation was done well and the art/sfx/vibe was good too.

Developer

Oh damn you caught me. When I was playtesting it I realized after Wave 5 it got super hard but I couldn't balance the difficulty in the last hours so I just increased the enemy resistance and speed XD

Submitted (1 edit) (+1)

Good game! I like the support units that appeared after the upgrade.

Developer

Really glad you had fun with it

Submitted(+1)

I like this game! It's like a tower defense clicker. The idea is great! Cute graphics and good sound. Got hooked for 15 minutes :)

Developer(+1)

I'm glad you enjoyed it :D


Submitted(+1)

The muisc and the style of the game is so good! First time I played I couldnt work out i was meant to be clicking th shield but after working that out it was a blast ๐Ÿš€

Got to level 11 but just so you know the game said "You Win" but with a minute still on the clock"

Overall a very charming game ๐Ÿ˜€

Developer(+1)

Hey, thanks for the comment. You are right,I think there's an issue with the final part in the web version; I'll try to fix it in future updates, still need to polish a few things here and there.