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A bit rough around the edges that could do with further refinement but what's here is a decent basis.

The for graphics are a simple yet clean monochrome style which works for the overall game and helps give it a bit of charm.

All the core upgrades are there, double jump, wall climb and dash. I'd just recommend easing off on the gravity a little as the high fall speed makes it feel a bit clunky to make some of the more precise jumps.

The enemy possessing is also an interesting idea with a lot of potential, though it could do with more feedback on how you take enemies over. I think you press J when next to an enemy but its hard to tell as there's no animation.

So overall, not a bad prototype. Some work here and there and it could certainly become something.

Thank you for the feedback.

The player's animations were finished in the last 10 minutes of the jam, although the lack of an animation for possessing an enemy is a bug so I should fix it.

About the jumps: if I reduce the gravity, I'd have to redesign the map. But I agree that I could have made it lower.

The description has been updated, so now it should be clearer which button does what