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(1 edit) (+1)

Was a really fun game and it's nice to see someone try something like this for once.

I appreciate the work you put into this.  Animations were all excellent.  The combat was really well done, collision detection was surprisingly good.  Timings were so good.  Enemy AI seemed to work fine.  They didn't overwhelm me and didn't get lost or stuck even when I pushed them outside of the main area between the walls.  Lots of variety of attacks, although I stuck with a just a few of them.

I also liked that you had a short intro cinematic.

I'm not going to bother commenting on the art or sound effects, as you clearly spent most of your time on the combat mechanics.  But you should have done a few things:

- There's too much of an info dump at the beginning.  Games with such complex controls need to introduce players to the controls one by one.  For example, level 1 teaches you a basic fighting move.  Level 2 will then let you practise it to develop skill.  Level 3 can then intro a new combat or defence mechanic, and so on.  So, players learn as they go.  Maybe lock the moves by level.  Also, that tutorial text should be available from everywhere through a menu screen, not just at the beginning of the game.

- A pause control.

- The camera is jarring, especially when losing control of it.

(+1)

thanks a lot for the feedback, that's so generous of you to say that, the feedback is really really helpful