Super great job on this. I played all they way through and logged my thoughts throughout to give you more detailed feedback. Usually I don't unless someone asks but I feel like you might apricate it :) I am really amazed by what you made in just 7 days and it certainly deserves more attention!
Good:
- I really like the visuals, music and the vibe of the game, it felt super chill and something I would boot up after a day of work.
- A LOT of content it seems like, not sure how you managed this in 7 days but you did a great job. Most of the things are really polished.
- The tutorial is a large plus, without it the game would be quite unplayable.
- The whole card mechanic in a city builder is quite unique and cool!
- Plus point for disco light and disco floor.
- There was something very satisfying about the building aspect and just walking back over the bridge looking at everything that you build.
- I really like the storm mechanic, it forces you to think about your unit placement as you will be losing some of them later on.
Feedback:
- The white arrow in the beginning let me believe that that was what I should do first which lead me to be confused for a bit about what I should chose and what the goal was. Just after a bit I noticed the text in the bottom right and the second prompt was related to the arrow.
- I would be nice to point the player towards the first card, as someone who struggles a bit with choices it is hard to know if the wood farm or the cookhouse is good as the first building.
- The "collect" button for resources doesn't seem to light up, but it does for buildings, which is a bit confusing. I think having a different type of indication for new buildings would be better.
- Though there is a lot of content, it was really overwhelming. There are too many choices even if the tutorial leads you through it. I think it would be best to remove all the other choices in the tutorial so that the player doesn't have to think about anything and just follow instructions. I found myself having the urge to just spam click everything that looked fun without really learning what I was doing.
- The timer on the card getting is quite short in the beginning, before I had the time to think about what I wanted to build next I had 5-10 cards stacked up and then went on another spam rampage again haha. It gets better later.
- A bit of performance issues (mainly frame drops) when building.
- I had to build through an island? Maybe its cool to put things on islands but I feel like its a waste and it should just be a walkable spot which is added to your total bridge length.
- Adjusting camera angle caused MAJOR lag spikes sometimes.
- Sometimes you get two cards of the same type which doesn't feel great.
- I think most of the feedback comes down to separating the tutorial in its own little scene where the player is forced to build a certain small bridge and get the hang of the game-loop as it is quite complicated and there is A LOT of stuff happening and to learn.
- It was unclear to me what the storm would do EXACTLY which caused me to not understand that I should think about my unit placement a bit better. I restarted and the second time it went way better!