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Thank you for playing!

Yeah, it is hard to find the right balance, especially when players have different skill levels.

I guess the answer could be to make the difficulty adaptable, and to introduce new types of enemies to compensate for the difference in raw power after transformation.

(+1)

The game have a good difficulty, being easy to finish in the worst ending, but more hard to find the better endings, so this isn't a problem. My idea is nerf the powers, for example, limiting the use with a mana bar that will be recharged punching enemies without magic.

Having separate restrictions for the magic powers is a great idea, thanks for that! It could be really fun, I should definitely experiment with this mechanic post-jam.