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Producciones Marte

149
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A member registered May 23, 2019 · View creator page →

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I had problems with the moving control that stuck the movement.

The game is a simple and funny action game, but need better animations.

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The keys that must press (DF and JK) feels random.

It is better use other keys, like QWER or the direction keys, that be easier of understand.

Yeah, this game teaches typing better than learn-to-type programs. You can't look at the keyboard!

I know also that the game can be repetitive. Because of this, this game is relatively short for RPG standards and the level farming is faster. I suppose that can be solved in the future, adding more attacks to create more variety in combat.

The game have a good difficulty, being easy to finish in the worst ending, but more hard to find the better endings, so this isn't a problem. My idea is nerf the powers, for example, limiting the use with a mana bar that will be recharged punching enemies without magic.

The game stuck when I attack enemies. It appears that is a problem with drivers, but after update the problem persists.

The game is very interesting with the multiple endings and the special powers, but these powers are very broken and easy to abuse when you dominate them. Also, I feel that the protagonist walk slow.

A Touhou clone that entertain. Will be interesting if in the future we have more characters with diferent powers.

Well, that isn't very intuitive.

A very fun game, but this game doesn't have magical girl at all!

Also, I suggest that dash bottom be C instead of D, because C is adjacent to C, so is easier to press.

Is it possible to play with direction keys instead of WASD? I'm left-handed.

Also, I find this bug with the protagonist model.

The game is very complete, but the controls are a little difficult.

The hitbox of enemies need some polish. I need aim down to hit them.

A game made with a modified RPG Maker to make an action game instead of a turn based. The sprites need some polish, but the game play is very good.

Also, I stuck with the black magic box. I already have the P-Bomb, but I don't know how to use it to advance. I select the item and press C close of a block, but nothing happened.

And the instructions to play? This game can be interesting, but is very incomplete.

OK. I included a video.

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Esperanza was a Greek Goddess who once spread terror with her army of Amazons in an attempt to take command of Olympus, before being sealed by Hades, but now threatens to return, having managed to get in touch with her Amazons from her confinement in Pandora's Box to bring destruction to Greece and free it.

Shortly before her confinement, Esperanza created scepters that grant great magical power. Those scepters were supposed to go to his most select Amazons, but Hades managed to confiscate them, and now he has entrusted them to 4 brave maidens seeking to save their homeland.

Pandora's Paradox is a simple turn-based RPG where you must demonstrate your keyboard skills to win, since both when attacking and receiving you must press the correct key at the correct time to increase your power and weaken the enemy.

During your journey, in addition to finding enemies, you must obtain power-ups that will facilitate your mission. All combatants are affiliated with 4 elements: Fire, Water, Air and Earth. Each element gives access to different powers that you must take advantage of.

This game is being developed for a magical girl jam: https://itch.io/jam/magical-girl-game-jam-10

We were given a list of songs from which we had to choose one as inspiration. In my case, Pandora Paradoxxx.

Link to the game: https://producciones-marte.itch.io/paradoja-de-pandora

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I find the game boring. No enemies that menace the monster? Destroy trees and buildings and eat people are only walk over? This game need more work to be funny.

Also, the control have serious problems. If I release left/right buttons while press up/down, the monster keeps moving in the old horizontal direction.

It's uncomfortable to be in aim mode. I suggest that you only must press the right buttom of the mouse to change to free camera mode to aim mode instead of need pressing the button to don't return to free camera mode.

It's funny, but I don't see where is the scale theme.

You need to polish the enemy IA, because they run to the dragon embers instead of avoid the fire.

The idea is very original, but the way you acquire objects is not intuitive.

The load screen takes much time, and the collision not always work, so your attack can cross the enemy and don't hit.

You can use the tongue to destroy enemies.

Don't worry, the tongue will get thicker the more people you eat. The frog's tongue is also something that you will have to scale up in size.

I suppose that the idea is that you only can have a few bullets in screen, and when you reach that limit, you can't shoot again until that bullets disappear.

Yes, to beat the game, you must scale until reach to the top of the building.

The mechanics are interesting. It is a game thinking to keyboard and mouse, but is hard to play if you are left-handed.

This game has a control scheme complicated. You need had the option to configure the keyboard control to left-handed. Also, I have the sensation that the game has trouble responding when I change where the shield is pointing.

Suddenly, enemies stopped to appear in circle 5, preventing me from going beat the circle.

The character had an ability of scale, but isn't funny to use because it is only pressing a button to automatically run in the wall.

The character had an ability of scale, but isn't funny to use because it is only pressing a button to automatically run in the wall.

Doctor Solano is already fed up with his son's grades not even improving at once, and he plans to take drastic measures!

He has discovered that the fault is because several of his schoolmates distract him with crazy parties in an apartment where students usually gather to rest after the school day.

To put these scoundrels in their place, Solano will use his most fabulous discovery: The Frogzillus! This frog continues to grow and grow even after reaching adulthood, as long as it gets food with which to continue developing.

Of course, a frog that is three times the size of a human being is not exactly a master of stealth, so you will have to help it defend itself from the army so that they do not prevent it from teaching Solano's son's colleagues a lesson.

This game is a prototype that we are developing for the Jam Game Off 2023. The theme of the Jam is "Scale", so your objective is to help Frogzillus scale the student apartment... And scale the size of the monster with the nutrients from their victims.

https://producciones-marte.itch.io/frogzillus

I finally see the game in the submissions!

I send the game just in time for some minutes, but I don't find it in the page of submissions.

I had problems with the controls, that don't respond well. Also, the game have many bugs with camera and movement (you can see that water is only a square without interior water, and you have problems running when you are in a climbing bar).

Un juego sencillo que cumple. Se me hizo un poco repetitivo que fuesen todos los enemigos iguales a pesar de que van ganando resistencia, aunque supongo que no hubo tiempo a más por las limitaciones.

So, the answer is yes?

I have interest to participate in this Jam, but I see that need to send to GitHub "the source code of the game".

Y can use Game Maker to this Jam? And if the answer is Yes, how I can extract the source code of my game?

It is interesting the illumination effect, but is boring to await when you don't see anything. Can be interesting if you are persecuted with 0 illumination to force being more risky. I unlock both endings.

You shot to the energy spheres (that blue and red balls) and they transform in spatial dust (convert energy in materia). That is the idea.

And the green bar is the energy of your ship.

This is a code! How I can play this game? With a C compiler?

Well, I use the direction key instead of WASD.