I realize this will be an extra workload, but will we get devlogs for technologies, processes, and design decisions employed on this Visual Novel too? I find this kind of post educational and it’s always a pleasure to read how people approach their games.
Viewing post in A Jam-Packed Adventure?? comments
I think starting on this thesis will be interesting. “How can we take $2,000 and make a $20,000 visual novel.” It doesn’t have to be a detailed itemized breakdown, but you can tell us how you budget and end up spending. You can also tell us what helps in keeping cost down or what works in your team’s favor on that aspect (e.g someone already know how to do things/have the software license ready).
How does the budget dictate your scoping, and what you do to make sure the scope is reasonable.
Basically, this post, but more ramble per step? 🤣
On technical aspects, I’d really enjoy you writing about your cool shaders, how you design them, and how to utilize them to go a long long way with a couple sprites.