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I noticed that the door performed VERY differently on a compiled build. I think it's stiffness is based on FPS, so the more performant your computer, the harder it is to get past that door.

Lol, the arms were definitely messed up. I was trying to turn the LowPoly Ultimate Pack model into a player model and ran into some issues. I wasted almost a whole day and I just gave up. I had to continue on other parts of the game. Really quite silly lol.
Yeah I'm kiiind of wanting that sort of congestion to occur, but I wasn't able to really put into the game ways to mitigate the congestion. I had a mechanic in the game that was based on how many times a customer bumped into another customer. It would cause them to burst in rage - and the placeholder for that was for them to shove people away from them. I wanted more things to occur though, like fights, stealing items, trampling people to possible death. But didn't have enough time for it all by the deadline. We'll see how much more I get implemented!