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Zero-PAiN

92
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A member registered Jun 09, 2020 · View creator page →

Creator of

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For sure. With only this being what's playable, being "one-shot" doesn't really have any cadence in the gameplay. 

We were supposed to be the "one-shot" being shot at an alien entity at the end of the galaxy and there was to be a sort of cinematic to explain it - but the ever ending problem of scope caused us to veer off.

I loved agario games! 
Someone suggested zooming out based on size, may be an interesting take - but I definitely want to have more activatable abilities to make it more obstacle based.

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Hah - that's definitely an appropriate summary :D

Now that you mention, plasma probably shouldn't be goopy and fluffy lol

Thanks for playing!

Thanks Jerico!
We've really enjoyed a lot of the feedback as it's given us further direction in how we need to tweak the game. We definitely need to be more informative of how to play the game from the beginning, I agree.

Actually pretty decent game - I got up to 67 once I realized I was supposed to actively hunt for the "Energy" pickups.  You have a good foundation that you can easily build on which is nice. It'd be sweet if we could progressively unlock other levels that has us not only have to shoot enemies, but also have to race down some hallway or building and get to an exit. This was fun!

I was a little confused if I was moving or not, having some texture in the background may have helped in that regard. Good foundation, though!

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With a game that requires finite movements to dodge obstacles, I agree. Having inertia based movement seems like a detriment to the gameplay.

Had someone mention having waves of objects that spawn, but have a path carved out through it that you could potentially fly through. That would definitely have been desirable.

Felt like I wanted to run faster but the pacing of the shots was good. I will say, the environment didn't quite match the enemies and/or the weapon, heh. Keep it up! I bet it was challenging to put it all together, but you did it!

This was pretty good! A little unclear about holding space to activate slow-mo at first, but got the hang of it. I do agree, being able to restart with a keypress would've been great.

It feels like you may just be disabling/enabling 2 different player characters instead of actually shifting the gravity. Makes that 5th level jump possibly impossible?

Sound was a tad loud - but was a good throwback to ye 'ol brick breakers. Interesting that we were playing as a girl tennis cheerleader lol

This was pretty satisfying to play through - especially with the twist of the catapults not being able to be clicked. Was hoping for more enemy variants that had to be attacked certain ways - maybe explosive barrels, or some mechanic that has us go into our base and attack from it in a certain way. 

Good stuff, my dude!

Thaaat's what I was confused about. I was like - why wouldn't I want to use this ability EVERY single time?

Apparently if I move my mouse I lose instantly? Kinda got it to work - but difficult to determine what's actually earning my points.

Interesting concept, but the mouse movement left more to be desired. I felt like I had to throw my mouse around to even remotely move the character a bit. Felt like it needed the ability to just have the player point at the mouse cursor.

Bro need I even tell you, this is an amazing entry. Font chosen is a little messy to the eye as far as actually seeing what my high score was - but the whole vibe of the game feels really good. Super satisfying when you get that parry off on the ground-pounds.

After making this, I totally thought that might have been an issue. Especially with orange/yellow being so close to eachother.

You really took advantage of that JSON database they offer - really inspiring honestly. Game felt really complete for a unique experience - however I felt like my input was just tediously mashing the same button over and over.

Not a bad game at all, great job my dude

Your implementation of showing other's scores was really impressive. Good job!

Honestly not that bad of a game. Little frustrating to aim, but once you get the hang of it, it is consistent at least! Sadly it wasn't a web build, but I can tell you put some love into this. Getting headshots were pretty satisfying lol

Nice score!
Yeah, guest accounts don't get registered.

Clean game. Not sure of the high score mechanic, but I did get to level 19! Reminds me of the puzzle game Hexcells.

I dig the art and the aesthetic you went with, but the game was very difficult to even very far. Maybe I'm misunderstanding the game.

Seems like you submitted the game to the wrong jam?

Refreshing to see submissions that use their  OWN art. :D

I thought the currency that was flying at me was going to hurt me for a while, took me a bit to realize that I actually earned that lol.

Great execution, I liked that you were alerted as soon as you were in the leaderboard! Nice implementation of Hyplay's system. Really liked the vibe. Good entry.

Seems to be having a bug? I can't see the gameplay. 

Few bugs if I were to press anything other than A/D.

Took me a bit to understand how to latch onto the orbits, but got the hang of it after a bit. Would like to see where it goes! Wish I could login with my account to see my own score.

I wasn't able to get a score submitted? QWOP vibes niice.

I wasn't able to get a score submitted? QWOP vibes niice.

Interesting concept- from the name itself I was wondering what was going to be the gameplay, but you executed it fairly well!

Disappointed to not see my high score properly displayed, however.

Hah, this was a good time - is that you screaming? lmao

Felt like the tactic to go was to try and stay as low as possible, but then you start going too fast and it makes it a tricky balance of stayin' up! Good stuff man, simple and effective.

I followed you on the discord and thought your style was awesome!
The level could be resized a bit smaller, felt large and I  was spending more time just finding all the enemies than actually fighting them.

Looked like I couldn't really own a high score, as it was using the guest form of signing in? Your UI however was amazing. The entire menu system and level loading transitions were on point. Really liked it. Good stuff, man!

Decent music, but I couldn't get a highscore to be submitted?

Years of academy training wasted!

GameMaker Studio was used to make this! Had to make my own plugin for Hyplay, but was satisfied that it worked!

Good attempt, but left more to be desired. The level where the guy runs away from you was difficult in timing the shot.

GameMaker supports making URL requests though, so you can get it to work! I made my game in GameMaker Studio and was able to implement Hyplay's whole kit.

Gave me some Vampire Survivors vibes, not bad! Unique take on it, too, as they're not chasing you, but chasing your tower!

Impressed with how many units you were able to get on screen and still maintain decent performance. Not bad!

Interesting concept of guitar hero type gameplay - loved your little story telling intro hah.

Shame you had issues, I was getting into the groove of going through the portals pretty fast!