I mean I'm much more comfortable in unreal engine, but needing the web build I decided to go with GameMaker. So I feel ya.
Zero-PAiN
Creator of
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For sure. With only this being what's playable, being "one-shot" doesn't really have any cadence in the gameplay.
We were supposed to be the "one-shot" being shot at an alien entity at the end of the galaxy and there was to be a sort of cinematic to explain it - but the ever ending problem of scope caused us to veer off.
Actually pretty decent game - I got up to 67 once I realized I was supposed to actively hunt for the "Energy" pickups. You have a good foundation that you can easily build on which is nice. It'd be sweet if we could progressively unlock other levels that has us not only have to shoot enemies, but also have to race down some hallway or building and get to an exit. This was fun!
With a game that requires finite movements to dodge obstacles, I agree. Having inertia based movement seems like a detriment to the gameplay.
Had someone mention having waves of objects that spawn, but have a path carved out through it that you could potentially fly through. That would definitely have been desirable.
This was pretty satisfying to play through - especially with the twist of the catapults not being able to be clicked. Was hoping for more enemy variants that had to be attacked certain ways - maybe explosive barrels, or some mechanic that has us go into our base and attack from it in a certain way.
Good stuff, my dude!
I followed you on the discord and thought your style was awesome!
The level could be resized a bit smaller, felt large and I was spending more time just finding all the enemies than actually fighting them.
Looked like I couldn't really own a high score, as it was using the guest form of signing in? Your UI however was amazing. The entire menu system and level loading transitions were on point. Really liked it. Good stuff, man!