The filter makes the text sometimes hard to read, the turrets sometimes shoot through walls or don't focus your summons and instead just kill you straight up, the choice of buttons is weird (space + shift/ctrl twice to summon). I couldn't get to the end of the game because it didn't feel that good playing it overall, i can tell a lot of work went into this but to me it feels clunky and unpredictable, and i don't particularly like that. Dying from a turret shooting through a wall was quite frustrating in particular. With just a bit more time and polish, this game could've been a lot better in my opinion. Still an interesting idea and artstyle nonetheless.
Viewing post in Dead Sight jam comments
sup, i dont exactly know what you mean by shooting thru walls. The game was meant to simulate a 3d environment, that's why you can go behind certain walls like pillars or bottom of a room. Those areas are meant to be walkable and shootable, the perspective here can be deceiving given its a 2d game.
about the controls, yeah they suck. In fact so much that you can periodically save yourself a copy of the itch.io page when trying to summon a clone and go down at the same time.
cheers, piotrek4!