Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

had another day with this after the difficulty tune up, i really like it. made it to level 70, not sure if it was meant to be played that long lol

pros

    restructuring mechanic was unique, most td games penalize it so its a good change    

    placement ui/controls were intuitive

    nice art style and variance of color throughout    

    upgrade towers bring a nice risk reward kind of system. less space, more power, but if you have to move itll hurt. allows players to strategize with which towers need to change

    monitoring health during rounds kept player active, many td games become stagnant

cons

    strategizing quickly became bland since the only difference between each day was direction, otherwise same strategy could be used every day by just "rotating" the tower layout. more details to vary play would be good

    level didnt allow for much variance in strategy, felt like the only thing to do was surround diamonds with walls

    monitoring walls for hp eventually became tedious, especially needing to double click rather than click once.    

    misclicking was easy given how close towers were and there being only two buttons to do everything

    wrist hurt after many clicks of mouse lol    

minor bugs/details

    cant see health bars on vertically adjacent walls, minor hiccup

    walls would die nearly instantly to certain enemies, no time to heal. not sure if intended

    minor lag in later stages. sure its because of html mostly, but it could also be the large number of bullets.

 might want to try to simplify the bullet movement script since there are so many of them.

(1 edit) (+1)

HAHAHA thanks so much for all the feedback! You described the pros and cons of my game perfectly, I don’t think I could’ve put it better myself. I know the game can feel repetitive after many days, and therefore a bit boring. I feel like it loses its charm around day 20, as you get used to the enemies and the strategy becomes quite dull, like you said—'surround diamonds with walls.' But that’s why everyone has the choice to keep playing or not, depending on how much fun they’re having. Maybe by adding more content and mechanics, I could expand the game and keep it interesting, but for a Game Jam, I don’t think it’s as necessary, since most people will likely play until day 5-10 anyway, haha. Still, thanks so much for all the feedback, and I’ll keep improving for my future games! :))


PS: I’ve never made it to day 70 myself, HAHA, my max was 40 and my computer couldn’t handle the game anymore