had another day with this after the difficulty tune up, i really like it. made it to level 70, not sure if it was meant to be played that long lol
pros
restructuring mechanic was unique, most td games penalize it so its a good change
placement ui/controls were intuitive
nice art style and variance of color throughout
upgrade towers bring a nice risk reward kind of system. less space, more power, but if you have to move itll hurt. allows players to strategize with which towers need to change
monitoring health during rounds kept player active, many td games become stagnant
cons
strategizing quickly became bland since the only difference between each day was direction, otherwise same strategy could be used every day by just "rotating" the tower layout. more details to vary play would be good
level didnt allow for much variance in strategy, felt like the only thing to do was surround diamonds with walls
monitoring walls for hp eventually became tedious, especially needing to double click rather than click once.
misclicking was easy given how close towers were and there being only two buttons to do everything
wrist hurt after many clicks of mouse lol
minor bugs/details
cant see health bars on vertically adjacent walls, minor hiccup
walls would die nearly instantly to certain enemies, no time to heal. not sure if intended
minor lag in later stages. sure its because of html mostly, but it could also be the large number of bullets.
might want to try to simplify the bullet movement script since there are so many of them.