The possibility to spin absolutely nothing most of the time is quite frustrating, even more when combined with the fact that you've to start all over whan you make a single mistake, sometimes because of the camera or some collision errors. Then, for once I got a yellow spin, I got no skill awarded.
Yeah, right now its set 75% loss, definitely going to ease up on that in the next version, but it will be easier overall for sure either through additional spins or other mechanics. I definitely want the wheel to be a minor aspect of the game overall as I intend to have other simple minigames the player can spend their dream points on.
I'll have to find a good middle ground for the rates so it doesn't feel too broken or unfair in the risk/reward ratio.
Thanks for the feedback nonetheless!