Do it while you can!! Tonights update will fix this ٩(ఠ益ఠ)۶
Fated Waifu
Creator of
Recent community posts
Wow can I just say you are incredible first off.
I REALLY appreciate all this feedback. Alot of the stuff you've touched on I already had a general idea of what I need fix/improve on.
So for the NSFW aspect, yeah right now the game is definitely barebones. The only real way to see anything NSFW is to get lucky on the Wheel of Dreams. That's not ideal and I plan on creating some more story elements that will either have the player interact with the angels more, or have a new story altogether that ties everything in. In future updates I'll focus more on this aspect and add nsfw everywhere including fixing up the ending (´ ε ` )♡
The Wheel system is meant to be frustrating, my first immediate fix is to make it slightly easier by being more generous with the skill unlocks and gallery unlocks. I might also nerf the jackpot since quite a few people have told me if you win the jackpot it essentially lets you cheese the system and unlock everything instantly. As well I want to have more gacha/gambling style games for players to have things to spend their hard earned dream points on.
Also you're partially right about how the dreams are acquired.
Any time a player touches a platform above the first 3 jumps, the platform is "marked". All the marked platforms will increase the dream amount by
1 + x (x being a variable based on height, so if you get really high, the platforms at the top give more dream compared to the ones at the bottom)
I think for a 0.1 launch its the start of a workable system, but it definitely has room for improvement. Your idea has really good suggestion where if the player falls beneath a certain distance, the "marked" platforms will reset. I'm definitely going to find a way to integrate this!!!
I'll also be sure to move the starting images and ui images so you can't see them anymore haha.
Also for the camera breaking bug, are you currently playing the game in non-fullscreen? I notice this glitch occurring when the game isn't full screen, but can't seem to recreate it when I use the fullscreen button at the bottom right of the window. I wonder if its an itch io webgl issue. As well the standalone version doesn't seem to have this issue so currently I'm trying to find a way to replicate this so I can resolve it.
Either way, truly truly truly thankful for your post. Lots of great information and I'm trying to have another build out by the end of this upcoming weekend with some major changes as well as many of the things you've touched on ^^
Thanks again!!! ⸜( *ˊᵕˋ* )⸝
Yeah, right now its set 75% loss, definitely going to ease up on that in the next version, but it will be easier overall for sure either through additional spins or other mechanics. I definitely want the wheel to be a minor aspect of the game overall as I intend to have other simple minigames the player can spend their dream points on.
I'll have to find a good middle ground for the rates so it doesn't feel too broken or unfair in the risk/reward ratio.
Thanks for the feedback nonetheless!
Incredible!!! Even in all my testing it took well over 25+ tries to finally make it (and thats with moving objects so its easier). I'll be extending the length of the game quite a bit in future updates, also will be changing how the angels are interacted with so they can be seen more and have backgrounds/stories to tell. Thanks for the feedback!
Yeah the angels are a "reward" for spinning the wheel of dreams. I intend to make that more clear, as well the dreams are given as currency for reaching higher heights, and are assigned when the player falls and touches the ground. Will make that more clear for new players. Thanks for the feedback! :)
Hi Jvked, I took a look and you're right :( The file didn't build properly and is missing the .exe, and unfortunately I don't have the source files anymore so I had to re-upload on a private itch file for you, so you'll be able to play it still though and access your game though.
Can you please add me on discord fatedwaifu.
(Don't forget the . at the end of the name)
Will verify your account through dm then give you the private itch page. As well if you'd like a refund I have no problem sending you that also, will discuss on DM as needed.
Hi @No Time To Play
Just wanted to bump this again to see if any progress has been made.
Just again to reiterate for anyone else, I submitted my project initially on November 21st. It never appeared on the Most Recent tab and have checked daily since then. About to be a month since the project has been listed.
animekingaa yet again with the top tier post (T▽T)b
So a big thing I've changed with the upcoming update is optimization of additional enemies. Before the game was rendering all the off screen enemies and causing alot of FPS/lag issues so I've gone and fixed that because I also noticed around 8-10 minutes the gameplay become waaaay to laggy just from the overall amount of enemies. Hopefully shouldn't have that issue anymore but if you do just let me know and will look into it further.
I'm definitely going to implement a level tracker for currently acquired upgrades so that players will know exactly what each of their corresponding levels are.
As well, thank you for the report on the Cross item, I checked the code and it looked like it was interacting with chests/girls so I fixed that bug and shouldn't happen any further!
I'm going to try and have the next update ready by end of day tomorrow and will push that out with the new changes and bugfixes.
Having the fireball only shoot forward is a design choice. I most likely also will not be adding a timer to the UI to show when the fireball is about to fire as well. It makes the game have a better risk/reward feeling, and incentivizes pattern awareness for skilled players.
As well in the future when more weapons/spells are added into the game,having a bunch of timers all over the screen would quickly clutter up the UI.
When other spells get added (which will be soon) I imagine the fireball direction will be ignored as you'll be firing off multiple projectiles all at the same time anyhow.
Hi animekingaa! Thanks for all the feedback! Sheesh you played it quite a bit ≧◡≦
What you said is SUPER helpful for me, right now the pacing of enemy spawns and their initial starting HP must be a little too high.
As for the camera upgrade yeah I might just rework that into a permanent upgrade from the title screen and remove it from the ingame level up screen so you feel more of a power spike while progressing.
As it stands right now there is no ending implemented yet but I'll add a arbitrary ending screen to showcase if a player reaches 20 mins and perhaps a new character sprite as a reward.
Expect an update to address these issues by the end of the week. I'll try my best to have an update by Friday which will
-increase chest spawn
-increase fireball damage
-remove camera from level up screen (so more abilities like the cross/speed/hp/fireball appear more often)
-ending screen
-Community discord
Thanks again for your input!!!
-FW
Hi All,
As stated in the title have waited for about 2 weeks now for my project to be indexed on the platform. I reached out to itch support directly and they stated that it was, but upon inquiring further they did not respond.
Project: https://fatedwaifu.itch.io/hentai-waifu-puzzles-full
Search results for my game directly by name: https://itch.io/search?q=Hentai+waifu+puzzles
Search results for my game by tags: https://itch.io/games/genre-puzzle/tag-hentai
I reached out to them again but haven't recieved a response in 10 days so thought I would try to get it resolved on here with someone that might be able to give some insight.
I made sure to read over https://itch.io/docs/creators/getting-indexed as well as appropriately tag my project as NSFW in the metadata section.
Just wanted to see what others have done or suggest I can do to get the project to appear on the site as the only traffic it's getting currently is directly from my twitter.
Thanks for any insight!