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Yeah, right now its set 75% loss, definitely going to ease up on that in the next version, but it will be easier overall for sure either through additional spins or other mechanics. I definitely want the wheel to be a minor aspect of the game overall as I intend to have other simple minigames the player can spend their dream points on.

I'll have to find a good middle ground for the rates so it doesn't feel too broken or unfair in the risk/reward ratio.


Thanks for the feedback nonetheless!