Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Wow you reply so faast I havent even finish my comment yet oh no

Oh 2nd complaint I wish the shot gune spread were more accurate, like when you have a lot of bullet count instead of being like shot gun where the area of damage is 'V' the area of damage was actually half 'O' or half a circle. This make taking a lot of bullet count not worth it and less satisfying way to enjoy the game.

Third complaint, I wish the boss have an indicator of what attack it is going to performs. It really is a luck boss fight some time.

THIS GAME IS SOO FUN I FINISH IT TWO TIME ALREADY!! OH IT WOULD BE EVEN MORE FUN WITH PARTICLES EFFECTS!!

I really love looking at feedback so yeah I constantly check the comments lol.

I do understand the spread can get a little too much and yes it is unsatisfying, I'll work on this when I'm getting a full version done, balancing is kinda difficult to do in a jam of course lol.

Oh and for the boss, some people complained saying it was too easy and some were saying too hard lol, i don't really know what to do in terms of balancing it but yeah indicators sound like a good idea of course.

I would have tried particle effects too but I was not really familiar with the system Godot was providing so I stayed away from it just for the Jam.

I can't say enough how happy I am to see someone enjoying a game I made, this was a dream for me, thank you for playing :D