Well done on the submission!
Constructive feedback:
- I feel like the character controller & camera could do with some work:
- I'd look into implementing some form of acceleration/deceleration for general player movement.
- The player jump feels really heavy here, I'd experiment with allowing a higher jump with a gradual decent.
- The clamp on the cameras vertical rotation felt quite restrictive, and especially made moving down platforms quite worrisome; I couldn't see where I was going to be landing.