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Hmmm I've tried that, but the buffs just can't keep on top of the number of enemies.

I wonder if there's a bug that affects the damage on different machines or browsers, or if the FPS is different.

Anyway, this game is a really fun challenge, even if trying to win is frustrating!

i think i did something wrong when obfuscating the code and it somehow makes it slower, i dont remember it being laggy at all, just when i released it on itch it started...
the enemy damage should be the same everywhere, i cant think of a way how it could be different on different machines,
maybe you forgot to upgrade everything, maybe the stats on the unit itself? the crit chance/damage starts doing magic in the lategame, because there isnt limit on crit chance and it scales multiplicatively

I've tried upgrading everything (individual units and the global buffs) as much as possible, but it just doesn't seem enough to keep up.

Here's the result after one attempt where I tried to recycle everything and focus primarily on radiation, and secondarily on lightning. Does anything seem unusual to you?

you arent upgrading global radiation crit chance, as well as crit chance on the unit itself, YOU CAN GO BEYOND 100%, it makes huge difference for each 100% crit chance the damage multiplies by crit damage, so in your case you have 100% crit chance and 3400% crit damage, so you get damage x34, if you would get 100% more crit chance, you would have x34x34 damage which is x1156 and so on

Thanks for the tip! I don't notice any significant difference when improving the crit damage though.


i can see that youre spending the third (last) currency on upgrades instead of merging into tier 3 unit, always get a tier 3 unit and upgrade it as much as possible,
i dont have any problems winning with radiation / explosion / ray but thats probably because i know what to do, youre really close from getting into the part where you say "thats all they can do?" :D because tier 3 units get really OP really fast when done correctly

Thanks, I've tried several different strategies, including getting a tier 3 unit before investing in upgrades, but I still don't see a significant difference. I'm not sure what else can explain the difference in our experiences other than the behaviour being affected by the OS or browser or something specific.

i guess so

Update: I played using Firefox (normally I play using Chrome) and while the performance was _much_ worse (the game ran noticeably slower, and the UI was only registering clicks 50% of the time), I actually got much further.

With Chrome I think the max tick I reached was ~24k, while with Firefox I got to 38k on my first attempt.

I'm not sure if the actual behaviour was different, or just the slower UI gave me more time to react and plan better. But certainly there's a difference.

yea i think its just you and your experience! :D