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pyro

46
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12
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18
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A member registered Sep 21, 2022 · View creator page →

Creator of

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thanks for playing
the controls are a bit confusing, im not sure how i should change them

why does it look so goooood

i played it on the new link, its pretty good but my hand hurts :D

very original but i dont think it fits for speedruns

i wish this game would win, this is the kind of game with really high skill cap, i wish real pro speedrunners would show us how to play this :D so simple but so hard to master

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thanks, i appreciate it!
because its you, you could also check out my tree game, its pretty similar to your ant game :) in a way

idk why but this game made me laugh more than any other submission so far,
its so scuffed, in a good way

nice grid system!

yea the mouse controls take some time to get used to,
at least theres room for improvement for those, who like speedrunning :)

thanks

yea i know, i think i should have removed all the tight alleys, and it would fix the problem :D

my fish swam outside the bar and i couldnt catch it :(

pretty nice controls!
managed to get pretty far without experience

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i fell in a hole,
legends say im still falling
really cool game concept!

really cool,
its pretty hard to understand whats going on, but i like the concept!

the controls are really good actually, i crashed just a few times!

the recovery staircase is brutal, also why cant i rotate around properly?

very original!
as a QOL i would let players press both A and D and use whichever was pressed later, sometimes i pressed D while A was still down and it didnt do anything

it feels like a chill game scene rather than speedrunning game,
its really cool either way

maybe it would help, if i could move to the sides when im in the air

too difficult for me

cant do the special jump :(

finally! decently original gameplay

i like how it looks but the water is moving way too fast in my opinion

Nice! it does start lagging in the end, i tried to avoid this but i guess javascript is not built for these quantities, thanks for playing!

if you read the text on the left, youll see that you can place food to grow roots, and you can break grown branches to create new ones on your own

thanks! it definitely helps

i guess so

i can see that youre spending the third (last) currency on upgrades instead of merging into tier 3 unit, always get a tier 3 unit and upgrade it as much as possible,
i dont have any problems winning with radiation / explosion / ray but thats probably because i know what to do, youre really close from getting into the part where you say "thats all they can do?" :D because tier 3 units get really OP really fast when done correctly

yea i think its just you and your experience! :D

yea... its below the "get random unit" button
maybe try going fullscreen (F11) before clicking "run game"?
im not sure how can i help you, next version will hopefully support smaller resolutions!

thanks! it means a lot

theres two buttons labeled "merge", one is for merging tier 1 units, and one is for merging tier 2 units
once you click the button, you need to select 3 units, either by clicking at them directly, or in the unit list.
when the button says 3/3, you can click the button next to it to buy the upgraded unit (if you cant afford it, you cant finish merging)

i will actually give you extra info about this, this is the audio_play function, to be honest i had no idea cloneNode() has anything to do with network, and im sorry (ap_tick is reset to [] every tick)

yea im starting to realise that

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i am aware of this, it was the only thing i could think of to make multiple of them at the same time, because otherwise every time you start playing it, the previous sound (from the same file) would stop, and it sounds pretty weird, as far as i know there isnt a way to make custom audio callback in JS, which ive done already in SDL, so there wouldnt be a problem to remake it in JS.
I didnt know it downloads the sound every time.
I dont think its the source of the lag, i think the obfuscation is

you arent upgrading global radiation crit chance, as well as crit chance on the unit itself, YOU CAN GO BEYOND 100%, it makes huge difference for each 100% crit chance the damage multiplies by crit damage, so in your case you have 100% crit chance and 3400% crit damage, so you get damage x34, if you would get 100% more crit chance, you would have x34x34 damage which is x1156 and so on

i think i did something wrong when obfuscating the code and it somehow makes it slower, i dont remember it being laggy at all, just when i released it on itch it started...
the enemy damage should be the same everywhere, i cant think of a way how it could be different on different machines,
maybe you forgot to upgrade everything, maybe the stats on the unit itself? the crit chance/damage starts doing magic in the lategame, because there isnt limit on crit chance and it scales multiplicatively

once you get a tier 3 unit, go all in on it, if its ray, radiation explosion or even lightning, you should be good

it really is, maybe i should focus on the overall atmosphere next time ;)