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(1 edit) (+2)

I played a couple of rounds, it’s very interesting, I appreciated the tutorial and it’s actually very un to see the number going up and down. I would however link the timer to either the number of card drawn, played or/and discarded. Making it somewhat turn based and not strickly limited by IRL time. Also, I think the “double for each connected cities” is wrong, for example one city was at 20 connected to only one, and it peaked at 99 for reasons x)

I would love to see it debugged, polished, with an end screen and maybe with some events happening so the text zone used for the tutorial is later used again + it created more challenge.

Thanks for playing! My original plan was to have a month counter advance each time you play a card, and that fulfilling more demand would make the storm come sooner. But, the balance wasn't coming together so I just made the game end 20 seconds after you pay the second dividend. The connection script was a piece of garbage, after hours of debugging it still has issues lol. I appreciate the ideas!

Oh I see, I think the first idea was great, just scrap the storm coming sooner. Or maybe cards are linked to a time factor… Well, maybe used & discarded card just move the counter up (1 + discarded cards basicaly). So if you use a strong card that discard three cards, you go up by three.