I'm flattered! I'll keep you in mind
Churro Douglas
Creator of
Recent community posts
Thank you for playing! The tutorial was a last minute addition, so I don't blame you for any confusion. Originally my plan was to have multiple hurricanes, which would break connections and drive up demand. (One of the horrible things about real disasters is that they increase demand for fuel) But, my hurricane animation looked way worse than the rest of the game, so I scrapped it for the black screen.
Thanks for playing! My original plan was to have a month counter advance each time you play a card, and that fulfilling more demand would make the storm come sooner. But, the balance wasn't coming together so I just made the game end 20 seconds after you pay the second dividend. The connection script was a piece of garbage, after hours of debugging it still has issues lol. I appreciate the ideas!