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(1 edit)
  • Gameplay: There is not much variety when the game progresses, it would be cool if  the cloud could raise up and destroy the taller buildings that it could not reach before or something like that, but it's understandable to focus on the core gameplay first in a game jam. Also you can buy a lot of upgrades right at the beginning - it does not feel right for me. Destroying the buildings feels very good though - it is polished.
  • Graphics: top notch for a game jam
  • Music: It would be satisfying to have some neat sfx when destroying houses. The jolly bg music is funny, considering that you literally turn the city into dust (and I like it lol)

Overall I really liked this entry and I hope that you find my opinion useful!

(+1)

Thanks for playing and the great detailed feedback. I agree on the progression. Typical game jam crunch. I had more planned. I added the upgrade points at the end of the jam, because I didn't have the time to implement a way of earning skill points, yet had already implemented the basic upgrade system. It was more of a placeholder, so you could see how the system worked :D

Glad you enjoyed the choice of music. I was going for the juxtaposition of destroying the city but with a jolly backdrop. I also had sfx for destroying the houses, but the music is too loud so you can't hear them if your not zoomed all the way in.

I will keep all this in mind and learned a lot for my next game jam through this experience :)