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(1 edit) (+1)

I made it. You really caught me with this. I was determined to get to the end. I liked the challenge even though it was somewhat frustrating at times. I don't know if I would have made the same choice of having the player replay the puzzle part of the level each time. Otherwise I really like the vibe (calm puzzling and platforming under pressure). Really enjoyed myself. I agree with some others, that the player controller and collision detection could be a bit better, as I missed a few jumps or got caught on ledges, but it was kind of part of the challenge too, even though it might not be intended. Just makes it a bit more frustrating :D

Edit: I also really like the fourth wall moving of blocks instead of pushing it around with the player controller. Opens up new possibilities for puzzles :)

(+2)

Damn, bro, you got this. I can feel the frustration and happiness at the same time in your comment XD. My goal was to create a challenging platformer for speedrunners, so I intentionally kept some bugs and issues to make it more "challenging." However, it turns out that these elements became frustrating, especially with the replaying of the calm puzzle parts.

I see potential in this game for players like you and me who enjoy speedruns and challenges, so I'll definitely update it after the jam. I plan to add more levels and improve the platforming.

Fun fact: During playtesting, the timer for the 4th level was so hard to match that even my friend, who also worked on the game, couldn’t complete it.  but Since I completed it, so we knew it wasn’t impossible, so we kept the timer at 30 seconds. so You’re the first person (after me) to complete the 4th level. You got this, man. Congrats!

1 second clutch !!!  holy 🤯

Thanks for giving us your feedback.