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Damn you were so close. I think that was one of the final screens, but I get that the scaling is pretty brutal. (Also definitely should have made a wall climb tutorial. Ran out of time). Thank you very much for the kind words though! Appreciate it

Oh really. I might give it another try. Really reminds me of celeste. Assuming you went for that feel. The zaps being the crystals. Maybe some wind mechanics could be added :)

(+1)

Definitely haha. I love celeste, and was doing my best to capture that same feel without also feeling like a straight copy. I hope you try it again! I really do like the ending of the game, even if it really basic. Wind mechanics might be in the works soon hehe. Thinking about how to make it more fun and less annoying though lol