I’m very glad I gave it a third shot and was able to see the whole game. Remember, when you playtest a general good rule is that if it feels ok, it means it’s too hard, especialy for a game jam! The difficulty is waaaay too hard from the start, and kinda random too. It’s too frustrating to not be able to fulfill the customers needs and I almost left after after a terrible second day on the first run, and a terrible first day on the second. Having a timer on each order and an number to differentiate two identical order would be great since you have to give it to a specific person.
That being said, I had a really good time, spent around 45 mins playing. It started to feel repetitive and became really easy cause I just placed the ingredients on the ground closer and it was waaaay faster, plus I got move speed from the shady seller. I love his vibe by the way. Actually, I liked all the game atmosphere, graphics and sound are on point! I feel like you have a good concept, some more depth to the gameplay and refinement would lead to an actual game to sell.
I encoutered two main bug: the tutorial not ticking properly (but you can skip to erase it from screen so that’s cool), and at one point everything I picked was cheese. Actually, just clicking made cheese spawn in my hand. I ended up with like 20 cheese around the place before it fade when I tried to pick an ingredient from a shield (ie not something already on the ground or in the oven). Also, sometimes when giving an order the customers was unhappy, but maybe it’s because the order of the ingredients matters?
As I said, great game concept, nice polish, just not perfectly shaped for a game jam.