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(1 edit) (+4)

I’m very glad I gave it a third shot and was able to see the whole game. Remember, when you playtest a general good rule is that if it feels ok, it means it’s too hard, especialy for a game jam! The difficulty is waaaay too hard from the start, and kinda random too. It’s too frustrating to not be able to fulfill the customers needs and I almost left after after a terrible second day on the first run, and a terrible first day on the second. Having a timer on each order and an number to differentiate two identical order would be great since you have to give it to a specific person.

That being said, I had a really good time, spent around 45 mins playing. It started to feel repetitive and became really easy cause I just placed the ingredients on the ground closer and it was waaaay faster, plus I got move speed from the shady seller. I love his vibe by the way. Actually, I liked all the game atmosphere, graphics and sound are on point! I feel like you have a good concept, some more depth to the gameplay and refinement would lead to an actual game to sell.

I encoutered two main bug: the tutorial not ticking properly (but you can skip to erase it from screen so that’s cool), and at one point everything I picked was cheese. Actually, just clicking made cheese spawn in my hand. I ended up with like 20 cheese around the place before it fade when I tried to pick an ingredient from a shield (ie not something already on the ground or in the oven). Also, sometimes when giving an order the customers was unhappy, but maybe it’s because the order of the ingredients matters?

As I said, great game concept, nice polish, just not perfectly shaped for a game jam.

(+1)

Hey! Thank you so much for giving the game another shot and for your detailed feedback! I'm happy to hear you enjoyed the game, especially the shady seller—we find him hella cool!

I want to let you know that we’ve actually addressed most of the issues you mentioned. The bugs you found, like the tutorial not progressing and the cheese spawning everywhere, have been fixed in the latest build. We've also made adjustments to the difficulty, especially early on, to make it more manageable and less random. Plus, we’ve added a timer for each order and that's a way to distinguish between identical orders, so it should be clearer now!

The new build is currently up on a private page on Itch.io, and we’re doing some more playtesting. If you'd like to try it again, I’d be thrilled to send you the updated version for feedback. Let me know if you’re interested, and I’ll send over the key! 😊

Thanks again for your insights!

(+2)

Great handeling of the issues, a lot of people here don't understand that you should absolutely NOT update anything besides for major bugs during the rating period and it can (and most likely will) get you disqualified. Would have been a real miss with this one as it is great! I agree with the feedback given, and was really impressed with the work. You guys have a great team that clearly works great together which is amazing to see! It also looks like you guys might continue with this game for a bit and I'm excited to see where you take it!

(+1)

Well sure, send your link, I should be able to give it a shot by the end of the week :)

hope you get this before someone random  lurking here