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(+1)

Amazing game, totally enjoyed it) I think, style works really well with this cool mechanics. Played through bunch of levels without skipping and this is where i stopped, did not find a solution for now:


Answering your questions:

- Puzzle difficulty - feels allright, not too easy, not ridiculously hard.
- 2d folding - easy to understand after few tries,
- 3d folding - actually, even easier to get BUT, even though I appreciate a wow factor of 3d and camera movement, it feels a lil fiddly. It's good that the option to switch to 2d is there, but I would really love the game to remember my last choice so it would stop going back to 3d every time

Other notes:
-  Would be nice to have a save system or (since level skipping is there) at least number/name of  current level displayed somewhere in the corner.

- Another thing is with grabbing boxes - feels a lil jarring rn plus, i've managed somehow to pase a box into a floor by dragging it, lol:

(2 edits) (+1)

Thanks for playing through so many levels.

Glad to hear that you found 3d folds intuitive. I updated the tutorial for that many times last week since people kept having trouble with it.  Still got a long way to go.

Keeping 2d mode for 3d folds is a good suggestion. Once you're familiar with how the 3d folding works, 2d preview is actually all you need. 

Thanks for the bug report too.  I've never had that bug happen before.

Regarding level progress, the game does save in the pc ver. Saving in WebGL has issues. Also, the pause screen shows the level name.  

This is my first time playtesting the 3d levels so the difficulty curve there is a bit wonky. That level is solvable

Sln spoiler if you need it[decode via rot13]

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