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Love what you came up with here. And I think how you chose to fit it to the theme was clever & funny.

I struggled with the combat, admittedly. I managed to get through the first round once with some dodging, but blocking with the shield felt somewhat unhelpful just because of how fast the enemies are able to swing compared to the player. I think adding some kind of slight stagger to enemies when the player successfully blocks an attack might help with the timing.

I was a big fan of the assets & composition that went into this, and I think the music was well-picked.

Solid work!

Thanks for playing and providing feedback!

I definitely want to improve the enemy AI, combat design, etc. I just didn't have time during the Jam!

Really appreciate the feedback, it'll help with improving this project.

Cheers!