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(+1)

I tried to finish the game but both times I tried the game “crash” in the fight part :( 

I don’t know well what make it happen, but in both times it was after I retry the day and in the night it crash when I get a card damage or damage from enemies, in the second time it crashed at the start of the night because I got a dmg card in 1st turn haha.

Outside of that, it was a bit entertaining to play this game. :) 

I like how you give the controls info to the players at the start haha, the weapons are good, maybe just give a bit of range extra depending on the tier, like the spear maybe 2 squares and the sling 3 squares, also 1 extra option at range for iron tier. My favorite was the iron axe and the sling.

I like how you use the map for the battle, like you could only gather resources from 1 part and leave 1 area with them so you can use those to protect from enemies at night. That’s good and opens for strategy. But 1 thing I would liked is that, you recollect 1st all the materials you want and then you have a submenu at the end of the day to craft anything you want and be able to see your deck to balance it or see what I would like to craft, mostly because it can feel a bit of pressure of crating your cards in middle of the day while also gather the resources to fight. Oh, also, when you retry the day, the materials you recollected stay in the total amount so it's like you never die and you can hoard them.


The visuals are ok, I liked the monsters and the drawings of the cards, maybe another color of green would be good for the floor but outside of that, I like it. Oh, also the music doesn’t loop at nights, don’t forget to put the loop in the options of the sound!

I think it’s creative the way you do damage to the player, by putting the card in the deck, I really liked that concept because it’s the 1st time I see it.

I would try this game again once it doesn't crash at night because I want to see the end :)  Feel free to let me know if you will update the game, but this was entertaining. :D 

Oh, also, when it’s the enemy turn, try to not change the camera instantaneously when they end the turn, maybe wait a little bit when they end, maybe it can help a little bit with the visual flow and to see how they did damage, sometimes you only hear the damage sound but not that it did it. :)

(+1)

Wow what a great review and feedback 


First, Id like to take the time to thank you for giving the most in depth review I have ever gotten on a game jam game, this is fantastic, I can tell you really put alot of effort in here and I am going to try and reciprocate this in my response.


I am sorry it crashed, if It makes you feel better, I already know why it crashed, my found the same bug myself first day of the jam 😅 and it's already fixed locally but nothing I can do until post jam unfortunately 😞 if your curious, because I'm lazy, I used the built in . duplicate (deep=true) function of the Array class in Godot, but this calls the default duplicate function on each element of the array without the correct permissions, causing the game to occasionally crash on repeated nights. I believe this is the error as it seemed to fix it locally 


Drawing a dmg card on your first turn was a victim of time crunch, it was supposed to take out all of them at the end of the night but I didn't have energy to implement that on the last day 😞(kinda regret it now)


I agree with your synopsis on the weapons, ideally with more time there would have been a greater weapon variety as well as cards that do something other than damage 


I 100% agree with your comment with a crafting phase, originally there was going to be a day phase where you collect, evening phase where you build, and night phase where you battle (again time crunch 😞)


Thanks for pointing out the music doesn't loop 😊 didn't realize 🤣

 

The camera thing is from laziness, it needs tweaking 100% it will be changed


I will let you know when I update this with a bug fix. I want to ask you since you've been so kind to really play this? Do you think with a bit more depth the battle mechanics could be fun as an actual game? That part I really liked and was hoping to take it further into something like a deck building rpg or something similar? Do you have any suggestions for me if I do? 


Lastly, I'd like to thank you once again, genuinely the most in depth review I've ever gotten 


Keep being an absolute boss!

(+1)

Nice to see it’s fixed locally and all the other info :) 

About the topic if this could be an actual game with some tweaks, I don’t know because it isn't a genre of games I play haha, but there are games for everything. If it gets more developed, I would try it? Yes, but since I’m not the type of person that plays this kind of game, maybe it would go off of my radar with the time.

I would say that you keep working on it if you like the idea of this game or if it’s a game you would like to play, usually games like that become fun with the passage of time because it’s more likely to gather people that plays this kind of game or people that want to do something similar. That this game could be fun for the people? Yes, but also could be unfun if you don’t like it or if you work on it and you don’t like the idea of the game. 

I see it like that in this kind of product, I follow this with each idea I develop.

My suggestion and a summary of all this text would be that keep working on it if you like the game :) Also you could work on this as a side project, not necessarily have to be the main project.