I played it and it looked good, but I think you should balance the game a bit. The movement is so fast and it's hard to parkour. Also, the camera movement is very fast and unmanageable. And lastly, the game doesn't fit the jam theme but it's okay. Nice job man!
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for the theme, you are quiet right, time had got me very tired, and I was planning on a full story where the castle was on like some kind of party, when a saw suddenly came and destroyed it, and then, the player or the hero waked up in the dungeon he was kidnapped in, but as I was learning godot and gdscirpt, I wasn't able to implement it, so I stick to a like the narrative thing on the very first level