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Thanks a MILLION for your lovely words Dan! I definitely noticed the issue with the timer not pausing at one point, and we didn't quite manage to adjust it, so in the end it stayed as a "feature" - but I'm aware it results in a lot of people simply skipping through dialogue, 60s are pretty tight! I could have adjusted the timer by 20% or so to make up for it, but hey - learning experience I guess 🫠

Can't wait to check out your game as well!