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(+1)

An interesting concept for a bullet hell with some nice animations in there, but obviously a bit early. I think with some reworks to the art, and maybe a base attack that the player executes rather than it occurring at a given interval would make this quite a convincing little title though!

I feel like leaving the base attack on a cooldown is more in the spirit of the game. As for the art I am not sure how to comment considering I was doing the programing.

Not unfair. I would maybe suggest it moving based on player direction at least though!

Well in that case it would be hard to kite and fight at the same time

I'm suggesting it because from my experience it forces you to kite in a specific direction, rather than dynamically in response to were the enemies approach you from - and I think that would do a lot to alleviate it is all :)

I get you, the art can be refined at places and more work is needed to the UI. Would've loved to animate more types of enemies if we had the time. I will however dispute you that the game is a bit too early. It was literally submitted in the last second :P

Hahaha! I must concede that your submission time is in its self, a work of art.