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ctblench

15
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A member registered 55 days ago

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Thanks for giving us a review in turn! Glad you enjoyed the danger frogs :)

I'm suggesting it because from my experience it forces you to kite in a specific direction, rather than dynamically in response to were the enemies approach you from - and I think that would do a lot to alleviate it is all :)

Not unfair. I would maybe suggest it moving based on player direction at least though!

Hahaha! I must concede that your submission time is in its self, a work of art.

A lovely little game with a particularly coherent aesthetic for something done in such a short time. I loved the eeryness of the music, and while maybe not intentional - and outside of the horror steer the night brings, the particles that are suspended in the air give the initial island a real feeling of being trapped in time, which is quite creepy.

A fun little bullet hell prototype that could definitely evolve into something with some new art and enemy types. I will say I do think you should consider seriously nerfing the screen judder that occurs on enemy deaths though, I found it quite nauseating.

Really interesting little game that I think could become quite a nice wee title with a bit more work. Music was amazing. Was what Leonard said a reference to a Pokemon NPC btw? That, and the char sizes/perspectives really make me think yes :D

Really impressive art, sound and just general use of interactive visuals. Like a previous comment suggested I would maybe re-work the font a little, but I appreciate it trying to stick to the theme.

Extremely impressive for a week long project, super on theme, and just all around quite an interesting little game to fool around with. Well done!

I feel like the weakest part of this submission is the theme, which is in its self still a compliment - this is really, really good! The only thing I wish was different was being able to play the game entirely on keyboard :D Well done!

A really interesting game for sure, I think with some work this could easily evolve into the Phasmaphobia/SCP/Lethal Company genre. Very on theme, and a great use of audio for the purposes of anxiety. Bonus points for green teletubby Mothman

An interesting concept for a bullet hell with some nice animations in there, but obviously a bit early. I think with some reworks to the art, and maybe a base attack that the player executes rather than it occurring at a given interval would make this quite a convincing little title though!

I really really like the gameplay loop here. I think with a scoring system this could honestly be quite a neat little title, kudos!

I thought some of the puzzles requiring a bit more of a physics consideration was a nice touch, but I think you have maybe a few too many enemies spawned in the DOOM sequence as I like to call it as the game chokes :P

Interesting game! Quite like the DOOM style fail sequence too :D