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I got this error on Linux

ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED    at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266) 
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED    at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266) 
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED    at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2066) 
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED    at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266) 
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED    at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266) 
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED    at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2066) 
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED    at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266) 
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED    at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266) 
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED    at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2066)

 Anyway, seems like Godon't is having some serious problems with Vulkan. There is some kind of problem presenting to the swapchain is my best guess. I actually remember, in the thread someone had different errors with Godot  using Vulkan. But I think there problem was with resizing the swapchain.

This project makes very heavy use shaders and subviewports, so I imagine that is the problem. Nobody uses Godot for anything complicated.