I got this error on Linux
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266) ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266) ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2066) ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266) ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266) ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2066) ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266) ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266) ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2066)
Anyway, seems like Godon't is having some serious problems with Vulkan. There is some kind of problem presenting to the swapchain is my best guess. I actually remember, in the thread someone had different errors with Godot using Vulkan. But I think there problem was with resizing the swapchain.